“The
market has become a truly global playground, and the lion’s share of market
growth can be found outside of mature markets”
Newzoo CEO Peter Warman
commenting on his company's recently released Interactive Data Resource
highlighting the top regions and countries for Gaming revenues in 2014
Video
Gaming is hot, especially in the Asian Markets. Amazon’s capitalizing on it
with their Amazon Fire TV device, which also doubles as a Gaming Console for
their Android Games as explained in my blog article entitled
“Amazon
launches Amazon Fire TV Set Top and Gaming Console - Amazon Prime Delight
challenges Apple iTV, enflames Cord-Cutter's Nirvana portending Console Gaming
Renaissance”.
So
says the latest stats from Newzoo’s Live Interactive
Data Resource highlighting the top regions and countries for Gaming
revenues in 2014 as stated in “Gamer
globe: The top 100 countries by 2014 game revenue”, published June 24, 2014
8:01 AM by John Koetsier, Venturebeat.
Newzoo
also recently released a 2014
Global Games Market Report, a sort of
Newzoo’s Live Interactive
Data Resource, which is also available as an excel spreadsheet so that you
can make your own comparisons, says what we’ve all come to know: Gaming is Big
Business.
As
it’s a Live Interactive Data Resource, similar to NetMarketShare
as it relates to Windows 8 and Internet Explorer stats that I used in my blog article entitled
“NetMarketShare
Second Quarter Stats show Windows XP Growing Strong while Google Chrome in No.
2 Spot - Windows 7 Upgrade Windfall for Computer Repair Technicians”.
Video Gaming By the
Numbers – Developed World has a lot of idle time on their hands
This
makes for some interesting stats that help to put Video Gaming into perspective
and explains why most companies, including Apple, are so interested in gaining
access to China's Gaming Market as reported in my blog article entitled
“China
allows Console Makers to manufacture Video Game Consoles in Shanghai Free Zone
- Social Mobile Cloud Gaming Revival with Legit Chinese Customers and defense
against Apple and Google”:
1.
7.2 billion people on the Earth
2.
2.97 billion of the people on the Earth
have Web access
3.
1.8 billion of those people with Web
access play Video Games,
4.
$82 billion spent in 2014 on Video
Games, both Online, Console and App based
When
the stats are broken down by country, a clear leader when it comes to spending
on Video Games emerges at the top of the list: The United States of America.
The
List of 100 makes for interesting reading, but here's a sample of the Top 20:
1.
U.S.A.: $20.5 billion
2.
China: $17.9 billion
3.
Japan: $12.2 billion
4.
Germany: $3.43 billion
5.
U.K.: $3.43 billion
6.
Korea: $3.36 billion
7.
France: $2.6 billion
8.
Canada: $1.7 billion
9.
Italy: $1.5 billion
10.
Spain: $1.49 billion
11.
Brazil: $1.34 billion
12.
Russian Federation: $1.14 billion
13.
Australia: $1.14 billion
14.
Mexico: $1 billion
15.
Taiwan: $643 million
16.
India: $583 million
17.
Netherlands: $433 million
18.
Turkey: $375 million
19.
Sweden: $370 million
20.
Switzerland: $326 million
But
when it comes to Average Spend on Video Games determined by dividing the online
revenue by the number of online gamers, it appears that the Japanese are the
most spendthrift.
The Top 10 reveals this quite clearly:
1.
Japan: $120/person
2.
Korea: $79/person
3.
U.S.A.: $74/person
4.
U.K.: $62/person
5.
Australia: $55/person
6.
Canada: $54/person
7.
Germany: $50/person
8.
Switzerland: $47/person
9.
France: $46.38/person
10.
Ireland: $46/person
Console Gaming’s
Challenge – Opportunity for Jamaicans to make Money from Video Gaming
I'm
skeptical the numbers gleaned from Newzoo’s Live Interactive
Data Resource will change much over time. Clearly new Video Gaming
Technologies are on the horizon. Interaxion debut US$199 Muse Mind Controller
and even Mind Controller interfaces that can induce Lucid Dreaming and possibly
Gaming in the Unconscious State as predicted in my
blog article
entitled “Frankfurt
University's Dr Ursula Voss Electric Shocks Lucid Dreaming - How Gamma Waves
lead to Conscious Dreaming Inception in Katy Perry Wide Awake Matrix”.
But
what would be of interest to me is where the most money is being spent, that
being either on:
1.
Consoles Gaming
2.
Online Gaming
3.
App Gaming
My
prediction has long been that Console Gaming is dying, being slowly taken over
by Tablets and smartphones such as the Apple iPhone and the Apple iPad Mini,
effectively App Gaming as argued in my Geezam
blog article entitled “Apple
iPad Air’s the World Thinnest Tablet and Apple iPad Mini 2’s a 3DS and Vita
killer”.
Heck,
there’s even a US$100 Moga Ace Power Gamepad and the Logitech PowerShell
Controller that can turn your Apple iPhone into a PSP as described in my blog article
entitled “US$100
Moga Ace Power Gamepad and the Logitech PowerShell Controller + Battery - Post
– Portable Gaming Era has finally Begun as Apple marches towards Gaming Console
in 2014”.
However,
if Google, Apple and Amazon can port Apps to Consoles and also negotiate deals
with makes of Console Games to port those games to Apps, then the Console Gaming
World will see increased engagement in the Developing World, where buying
Consoles is expensive.
Even
better too is making IPTV Streaming Set Top Boxes that also double as Video
Game Consoles in the Living Room as argued in my
blog article
entitled “Apple
to launch TV and a Cloud Gaming Console in 2014 - How the Apple iTV and
Television Set can kill The Grandmaster in the guise of Nintendo, Sony and
Microsoft”.
So
Newzoo’s Live
Interactive Data Resource is a snapshot of the current state of the Gaming
World. Most importantly, it should provide encouragement to Jamaicans who are
interested in Video Game Development as explained in my blog article
entitled “Animation
after KingstOOn - How to make a Video Game for PC”, Smartphone and Tablet
and weren’t sure if was financially viable. Trust me, the Stats don’t lie….as
it’s just as lucrative as Animation.
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