Virtual
Reality is set to be big business in 2016. Potentially, it might even replace
the Video Game Consoles as the next generation Platform for playing high-end
immersive video games.
This
rivalry that may come to define the direction the VR (Virtual Reality) and AR
(Augmented Reality) world takes as explained in “Virtual
reality may rule video games. Here's who will rule VR”, published May 22,
2015 by Ian Sherr and Roger Cheng, CNET News.
Rivalry between
Facebook and HTC – MWC 2015 debut means smartphones and Tablets facing
Extinction
Facebook
had kicked things off by buying Oculus back in March 2014 for some US$2 billion
as reported in my blog article
entitled “Facebook
buys Oculus Rift for US$2 billion - Facebook Social Virtual Reality Future as
Smartwatches and smartglasses herald the death of the smartphone in 2015”.
No-one
was sure what Facebook intended to do with Oculus Rift.
I'd
speculated that they'd find a way to make the technology a lot smaller and
portable enough to rival Google Glass but tailored for Console Gaming as reported
in my blog article
entitled “Facebook
launches Nearby Friends feature - WhatsApp VoIP and Oculus Rift VR Wearable Computing
Takes flight as FB look towards the Future in the Year of the Horse”.
The
partnership between HTC and Valve to develop the Vive VR Headset became public
at possibly the strangest MWC (Mobile World Conference) 2015 I’ve ever written
about as noted in my blog article
entitled “Oculus
Mobile VR Jam 2015 - How Samsung Gear VR is Gearing up for Competition in the
VR and AR Space”.
This
is because for the first time in years, the focus was on this new future technology
that not only made the smartphone launches look mundane by comparison, but had
the potential to make Video Game Consoles and smartphones obsolete by 2017 as
described in my blog
article entitled “Google
Glass Designer Isabelle Olsson puts Leopard frames on Google Glass - Smart +
Sexy = Smexy glasses Katy Perry Roar for Tablet and smartphone Extinction”.
Google, Microsoft, Sony and Samsung in VR – All the World’s a Stage as Content already in the works
There
are other players now in the VR (Virtual Reality) and AR (Augmented Reality)
Hardware Developer War.
Google
may possibly join with their Google Cardboard reincarnated as Mattel 's
View-Master as well as a version of Android tailored for VR as predicted in my blog article
entitled “@google
to develope Google @Android for VR - Why a VR and AR War is looming on the
Horizon in 2016”, as the story is far from finished:
1.
Microsoft Hololens
2.
Sony Morpheus VR Headgear
3.
Samsung Gear VR
We
are now in the summer of 2015.
Aside
from this, none of these VR Headset Developers is yet to debut a completed
product, albeit Content is slowly beginning to bubble to the fore.
One
such example is the partnership between DeNa and Nintendo in March 2015 to develop
Video game for smartphones may also include VR Headsets, due to the similar screen
size as predicted in my blog article
entitled “@DeNACorp
and @NintendoAmerica partner for Smartphone and Tablet Games - Partnership to
boost Mobile Games as VR and AR Beckons in 2016”.
User
generated Content is also starting to appear, thanks to Google's launch of YouTube’s
support of 360-Degree Panoramic Videos.
This
means while Video Game developers twiddle their thumbs, mulling their decision
as to which hardware to support, owners of 360-Degree Panoramic Cameras would
have been some of the first to develope Content online that's best viewed in an
immersive VR headset as predicted in my blog article
entitled “@Google's
@YouTube launches 360-Degree Panoramic Videos - How Google @Android VR makes Content
for VR Ambitions”.
The
video formats for 360-Degree Panoramic Videos have already been agreed upon and
are already in play, with Content being published by YouTube Video Developers,
albeit nothing particularly eye-catching has yet to be published.
What
is now needed is a breakout video that not only utilizes the technology to its
full potential but makes the connection as to how it can best be viewed using a
VR headset.
By
2016, one if not all of these VR and AR Developers will debut a game-changing
product in 2016. But even before that, there would have been Content online,
both in the form of Games as well as 360-Degree Panoramic Videos, guaranteeing
the success of VR and AR Headsets.